//***************************************************************************
// Product: BSP for "Blinky" example
// Last updated for version 6.3.1
// Last updated on  2018-05-21
//
//                    Q u a n t u m     L e a P s
//                    ---------------------------
//                    innovating embedded systems
//
// Copyright (C) Quantum Leaps, LLC. All rights reserved.
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <www.gnu.org/licenses/>.
//
// Contact information:
// <www.state-machine.com/licensing>
// <info@state-machine.com>
//****************************************************************************
#include "qpcpp.hpp"  // QP/C++ framework API
#include "blinky.hpp" // Blinky application
#include "bsp.hpp"    // Board Support Package interface

using namespace QP;

//Q_DEFINE_THIS_FILE

enum {
   LED = QS_USER
};

//............................................................................
void BSP::init() {
    QS_FUN_DICTIONARY(&QHsm::top);
    QS_USR_DICTIONARY(LED);
}
//............................................................................
void BSP::ledOff(void) {
    QS_BEGIN(LED, AO_Blinky)
       QS_U8(1, 0);
    QS_END()
}
//............................................................................
void BSP::ledOn(void) {
    QS_BEGIN(LED, AO_Blinky)
       QS_U8(1, 1);
    QS_END()
}

